各デッキ

Nosferatu anti. BH (Sabbat) →

Ventrue & friends (Camarilla) →

Anarch True Brujah & Caitiffs (Independent Bloodline & Camarilla →Anarch) →

Ravnos (Independent) →

Nosferatu Princes (Camarilla) →


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BogusMagus
= Nosferatu anti. Black Hand

Group: 3+4
Clan: Nosferatu antitribu
Discipline(s): Animalism 、 Obfuscate 、 Potence
その他: Black Hand 、 Seraph
タイプ: ツールボックス

Teresita, The Godmother
Clan: Nosferatu antitribu (group 3)
Capacity: 7
Disciplines: ANI OBF POT for
Sabbat. Black Hand Seraph: Teresita gets +1 intercept against Camarilla vampires.

Nails
Clan: Nosferatu antitribu (group 4)
Capacity: 5
Disciplines: POT ani obf pro
Sabbat. Black Hand.

Marijava Thuggee
Type: Ally
Requires: black hand
Cost: 2 pool
Ghoul with 3 life. 1 strength, 1 bleed. Requires a ready Black Hand vampire.
The thuggee can play cards requiring basic Obfuscate [obf] as a vampire. He can inflict 1 damage on a ready vampire as a (D) action. During your untap phase, if the number of thuggees you control is greater than the number of Black Hand vampires you control, tap all the thuggees you control.

Horseshoes
Type: Action
Requires: Potence
[pot] (D) Inflict 1 unpreventable damage on a ready minion.
[POT] (D) Inflict 2 unpreventable damage on a ready minion.

Art of Memory, The
Type: Action Modifier
Requires: black hand
Requires a Black Hand vampire. Only usable when the action is announced.
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.


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rizeさん
= Ventrue & friends, with Celerity

Group: 4+?
Clan: Ventrue
Discipline(s): Celerity 、 Presence 、 他?
その他: Prince
タイプ: Bleed & Vote

Mustafa, The Heir
Clan: Ventrue (group 4)
Capacity: 6
Disciplines: FOR PRE cel dom
Camarilla Prince of Istanbul: Once each political action, any older Toreador controlled by another Methuselah can move 1 blood to Mustafa to force him to cast his votes as that Toreador's controller chooses.

Victor Pelletier
Clan: Ventrue (group 4)
Capacity: 5
Disciplines: PRE cel dom for
Camarilla: When Victor enters play, you may pay 1 pool to make him a primogen, 2 pool to make him Prince of Paris, or 3 pool to make him Ventrue Justicar. If Victor's title would be contested, he immediately yields instead of contesting.

Parity Shift
Type: Political Action
Requires: prince,justicar
Requires a prince or justicar.
Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.

Alacrity
Type: Action Modifier
Requires: Celerity
Cost: 2 blood
[cel] +1 stealth.
[CEL] As above, and if this action is blocked, this acting vampire gets an optional maneuver during the first round of the resulting combat.

Majesty
Type: Combat
Requires: Presence
Cost: 1 blood
[pre] Strike: combat ends.
[PRE] As above, and this vampire untaps before combat ends.


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鮎方さん
= Al-Muntaquim & Caitiffs ( True Brujah )

Group: 3+4
Clan: True Brujah 、 Caitiff
Discipline(s): Temporis 、 Fortitude 、 Potence
その他: Anarch
タイプ: 戦闘 (Rush)

Al-Muntaquim, The Avenger
Clan: True Brujah (group 4)
Capacity: 8
Disciplines: FOR POT TEM obf pre
Independent: During your untap phase, you may burn a Caitiff you control to give Al-Muntaquim +1 bleed for the remainder of the game. Al-Muntaquim untaps whenever a Gehenna card is played. He cannot use cards that require Celerity [cel]. Scarce.

Anarch Convert
Clan: Caitiff (group 0)
Capacity: 1
Powers (Disciplines):
Independent. Anarch: When the convert enters play, you may remove him from the game to make a non-titled vampire you control anarch and either gain 1 pool or draw a card from your crypt.

Anarch Revolt
Type: Master
Master.
Put this card in play. A Methuselah who does not control a ready anarch burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.

Bum's Rush
Type: Action
Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Freak Drive
Type: Action Modifier
Requires: Fortitude
Cost: 1 blood
[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).

Outside the Hourglass
Type: Combat
Requires: Temporis / Obfuscate
[obf] Strike: dodge.
[tem] Maneuver, or strike: dodge, with an optional maneuver.
[TEM] Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.

Rolling with the Punches
Type: Combat
Requires: Fortitude
[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.

Disarm
Type: Combat
Requires: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.

Taste of Vitae
Type: Combat
Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.


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フレッド緑野さん
= Hazimel ( Ravnos )

写真なし。


Group: 4+?
Clan: Ravnos
Discipline(s): Chimerstry 、 Auspex
その他: ―
タイプ: その他

Hazimel
Clan: Ravnos (group 4)
Capacity: 11
Disciplines: ANI AUS CHI FOR POT dem
Independent: Hazimel has 2 votes (titled). Other Methuselahs' non-Ravnos vampires must burn 2 blood to attempt an action that targets Hazimel or a card or counter on him. +1 bleed.

Fata Amria
Type: Combat/Reaction
Requires: Chimerstry
Cost: 1 blood
[chi] [COMBAT] Strike: put this card on the opposing vampire; this cannot be dodged. The vampire with this card cannot play cards that require any superior Disciplines. He or she may burn this card during his or her untap phase instead of untapping.
[CHI] [REACTION] As above, but put on the acting vampire after a successful (D) action directed at you (after resolving the action).


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はやかわさん
= Nosferatu Princes with Patagia

Group: 2+3
Clan: Nosferatu
Discipline(s): Animalism 、 Obfuscate 、 Potence
その他: Flight
タイプ: 戦闘 (Block)

Nikolaus Vermeulen
Clan: Nosferatu (group 2)
Capacity: 7
Disciplines: POT ani for obf
Camarilla Prince of Brussels: During your untap phase, you may move 1 blood from Nikolaus to any Nosferatu in your uncontrolled region.

Casino Reeds
Clan: Nosferatu (group 3)
Capacity: 9
Disciplines: ANI OBF POT cel dem
Camarilla Prince of Seattle: Casino may move up to 3 blood from himself to a younger Nosferatu in your uncontrolled region as an action. Casino inflicts +1 damage with ranged strikes (even at close range).

Murat
Clan: Nosferatu (group 2)
Capacity: 7
Disciplines: OBF POT ser
Camarilla Prince of Istanbul: Combat cards requiring Serpentis [ser] cost Followers of Set an additional blood when in combat with Murat.

Second Tradition: Domain
Type: Reaction
Requires: prince,justicar
Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.

Raven Spy
Type: Retainer
Requires: Animalism
Cost: 1 blood
Animal with 1 life.
[ani] This minion gets +1 intercept.
[ANI] As above, but the Raven Spy has 2 life.

Patagia: Flaps Allowing Limited Flight
Type: Action
Requires: Nosferatu
Cost: 1 blood
+1 stealth action.
Put this card on the acting Nosferatu. This vampire gets an optional maneuver each combat. Once each combat, this vampire may burn 1 blood to gain flight [FLIGHT] for the remainder of the round. A vampire may have only 1 Patagia card.

High Ground
Type: Combat
Maneuver, only usable to go to long range. If this minion has flight [FLIGHT] and the opposing minion does not, play before range is determined to set the range for the round to long. A minion may play only one High Ground each round.

Thrown Sewer Lid
Type: Combat
Requires: Potence
Only usable at long range.
[pot] Strike: 3R damage.
[POT] As above, with an optional press.


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