Name: Outside the Hourglass
[obf] Strike: dodge.
[tem] Maneuver, or strike: dodge, with an optional maneuver.
[TEM] Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.
Name: Weather Control
[Jyhad:U, VTES:U, CE:U, BH:PTr2, Third:PTr3, KoT:U]
Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 unpreventable damage before range is determined each round. A vampire may play only one Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 in each subsequent round.
Name: Bear's Skin
Discipline: Animalism & Protean
Only usable before range is determined. A vampire can play only one Bear's Skin each combat.
[ani][pro] This round, this vampire gets +1 strength and can prevent 1 damage.
[ANI][PRO] This combat, this vampire gets +1 strength and can prevent 1 damage each round.
Name: Domain of Evernight
Cardtype: Action Modifier
[obf] +1 stealth.
[tem] If this action is blocked, all damage done to vampires in the resulting combat is aggravated.
[TEM] Only usable when an action is successful. Usable after resolution. Untap this acting vampire. A vampire can play only one Domain of Evernight at superior each turn.
Type: Action Modifier/Combat
Requires: Fortitude & Obeah
[for] [COMBAT] This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire.
[for][obe] [COMBAT] As [for] above, but for the remainder of combat.
[FOR][OBE] [ACTION MODIFIER] Only usable as the action is announced. Choose a vampire. That vampire cannot block this action.
Clan: Gangrel antitribu (group 3)
Disciplines: CEL FOR POT PRO ani
Sabbat. Black Hand Seraph: Once each round, Jalan may burn 1 blood to treat aggravated damage as normal. He gets 1 optional press each combat.